eventgugl.blogg.se

Archwing fluctus
Archwing fluctus




#2) Cheap missile disruption, use it on lock-ons. #1) My gun hits harde- Wait, this makes my gun hit harder, ok, good skill. Odonata/Prime: Weaker stats than Elytrong (Prime is almost as good) Little slower than Itzal (Prime is almost as good) Strategy: Area Denial, keep those thumpers up, that's it, you're the carry on Wave Intercept to give people EXP, enjoy being Mesa, b. Damage bypasses terrain, useful on Corpus Sabotage to one shot all reactors, otherwise, save your energy for Thumper. Works great on Defense, Mobile Defense, and Intercept. Thumpers can stack to 4 per area, inunlimited areas, use maxed System Reroute. #2) disrupts bullets and missiles, only displays on host, works ok, I use it periodically. Use blink if you want to stay in penumbra Higher waves don't leave hide unless you know nothing is around, you will die. Strategy: Hide->Crush->Shoot->Crush->Shoot->Crush.

archwing fluctus

Your gun does more damage, save your energy.

archwing fluctus

#4) Fighter Escorpahahahaahahaha - Terrible damage, they don't do S#$ when you are in penumbra (which you will be) and they do some damage whenthey explode. Sets up enemies for you to shoot them with your weapon, Fluctus and Grattler are great for this. #2) Penumbra - at high levels this is what you're going to be doing all the time, good skill, kinda boring personally. Questionable now that we have boost, I use it when I'm staying in penumbra, but otherwise boosting with Hyperion thrusters is almost as fast on Itzal (it's that fast) that I can save the energy. #1) Blink - get places fast, remove missile lock-ons. Weapons: Imperator Vandal, Velocitus, Grattler for Archguns (some people recommend the Fluctus), and the Centaur is definitely the best Archmelee, although really, melee kills so quickly that any tricked-out melee weapon will do. Still, if you maneuver just so, Energy Shell will allow you to "tank" to a certain extent. The missiles can barely kill mid-level enemies, flares don't last long enough, and Repulse is a joke.

archwing fluctus

The Odonata Prime's Energy Shell adds 50% heat damage and 200% crit damage to weapons fired through it, but really, most enemies pop very quickly with a properly modded weapon, and the rest of the Odonata's abilities frankly suck. Core Vent is also fairly good defensively, I think. They can keep four Thumpers going on each shuttle. In fact, four Elytrons makes defense a cakewalk, even with level 30-ish enemies. The Elytron is very good for using Thumper against low- and mid-level enemies, especially on defense and interception. Blink stuns/escapes and is obviously great for mobility Penumbra is handy when defending a point or reviving Cosmic Crush kills low-tier enemies, has fantastic synergy with the Grattler, and is great for grabbing pickups and Fighter Escort is good for auto-killing low-level enemies or as decoys for high-level enemies. Itzal is top-tier because of, well, all of its abilities.






Archwing fluctus